Auffällig auch ein besonderer Kampfbildschirm mit etwas das rundenbasiertes Gameplay erinnert.
Ist mir neu, ich hab mich noch nie mit dem Kampfsystem der Handy Version beschäftigt bzw mir Gameplayvideos angeschaut.Auffällig auch ein besonderer Kampfbildschirm mit etwas das rundenbasiertes Gameplay erinnert.
In Coded wurde Gameplay oft einfach mal geändert.
Bei einer bestimmten Episode in der Arena des Olympus, gibt es z.B. ein alternatives Final Fantasy-Angehauchtes Kampfsystem. Doch wie das funktioniert, weiß ich aber auch nicht.
Zitat
- Re:Coded is being developed to allow more fans to experience the game,
the DS was selected as most people have the hardware.
- Another
reason for the hardware choice is that Coded was developed with the lack
of analog in mind.
- The story will be the same as Coded, but aside
from the event scenes the game will see many major changes.
- The
game is targeting more casual gamers, and will have an adjustable
difficulty setting like The World Ends With You.
- The design concept
for Re:Coded is Coded+358Days+BbS.
- The co-director of BbS is
supervising the battle planning for the game, while the same team will
be handling the map design.
- The level up system in the game will be
an expansion of the ideas from 358 Days (this may mean the panel
ability system will return)
- There will be multiplayer elements,
including avatars which can be unlocked featuring the characters from
BbS, and Lightning from FFXIII.
- There will be a secret movie in the
game.
- Currently 80% complete.
Neues Interview mit Tetsuya Nomura
Zitat
- Re:Coded is being developed to allow more fans to experience the game,
the DS was selected as most people have the hardware.
- Another
reason for the hardware choice is that Coded was developed with the lack
of analog in mind.
- The story will be the same as Coded, but aside
from the event scenes the game will see many major changes.
- The
game is targeting more casual gamers, and will have an adjustable
difficulty setting like The World Ends With You.
- The design concept
for Re:Coded is Coded+358Days+BbS.
- The co-director of BbS is
supervising the battle planning for the game, while the same team will
be handling the map design.
- The level up system in the game will be
an expansion of the ideas from 358 Days (this may mean the panel
ability system will return)
- There will be multiplayer elements,
including avatars which can be unlocked featuring the characters from
BbS, and Lightning from FFXIII.
- There will be a secret movie in the
game.
- Currently 80% complete.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Xgiz« (23.06.2010, 19:12)
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